The cave game4/8/2023 ![]() "I never made much beyond that," Gilbert says. Gilbert drew extensive maps and charted basic puzzles that would grant access to the cave's greater depths. ![]() Three people would venture into this strange, mysterious cave in search of the thing they most desired. Gilbert wants to make people feel, to know that what they're playing reaches far beyond "just a game."įor Ron Gilbert, there is a deep and beautiful power to telling stories through games.Ī year before joining Lucasfilm in 1983, Gilbert began to dream of a cave. ![]() How can something mean so much to some people, but can't at some level be art?" They mean so much to the people who play them. "I can't imagine anything that requires so much creative expression to make. "People who say those things don't understand the level of artistic sophistication that can really exist in video games," he adds. You can hear the ringing echo of his sentiment, the firmness of his assertion, in his next breath. Gilbert pauses for a moment charged with thoughtful silence. They must have some image of them as dumb little things kids play, not realizing a vast majority of the adult population plays these things as well." "Anyone who believes that has never really played them. "I don't know how anybody can look at video games and not think they are an art form." There is a tinge of warm wonder in Ron Gilbert's voice as he explains his stance on this, the debate of the decade.
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