Openttd signals on bridges4/12/2023 ![]() Startbaan = landingsbaan but the name is based upon the useageĪka if its used as takeoff then the runway is named Startbaan for that time ZxBiohazardZx, what do you call a real runway? :Sĭoes it change name depending on whether a plane is taking off or landing?Įen startbaan is in principe hetzelfde als een either Startbaan or Landingsbaan Those texts aren't even used at the moment anyway, since there's no newgrfairports :) I wonder how interesting would it be to draw various cargoes if you only had greyscale and eventually CC colours :D Or just use either of them for translation? Runway translates to either startbaan (starting ) or landingsbaan (landing) in dutch This is a different recolour maps are not being used as intended, thenĭid Zephyris disappear again or did anyone hear about his activity? "recolour maps are not being used as intended" is my middle name Recolour maps are not being used as intended I actually really am considering making greyscale only set :) perhaps with occassional CC I think dark can be okay, lack of contrast is outright a gigantic problem The gold rush project looks like three houses, a road tile and an oxcart ![]() The gold rush project looks promising, but again I havent seen how it looks in x1 and I am a bit afraid about the outcome there X4 seems for newgrf development only to meĤx on a 24 inch monitor looks almost like 640*480 on a 15 inch CRT :)īut as much as I find x4 gameplay useless, I dont think removing it would help anything though I find it really sad that extra zoom projects tend to majorly suck at 1x zoom X2 is great, both for building and for looking It's plainly obvious that 4x zoom and 32bpp should be removedīut 4x zoom is nice for high res displays "Fuck your Honda Civic, I've a horse outside." I live about 25-30 miles from Södertälje IRL. You can take credit for the screenshot :pįlygon: Are you able to build bridges over bridges? :o Man alive, bridges over bridges over bridges Load it with a thousand vehicles and submit to screenshot competetionĬaption: "Clearly we need to BUILD MORE BRIDGES"Īm I allowed to post screenies based off an existing scenario?ĭDR has quit two steel mills are owned by the same 'company'Įh, there's a lot of things I'd rather see happen before thatįlurret changes nicks for that extra earperk effectīridges-over-stations is being worked on, I'd like to see that hit trunkĪlso, bus and tram stops on bridges would be nice How about industries also being interlinked and having office buildings?Įg. How do I test if an object is built at the edge of the map? Jeez, why won't my objects' sound effects play in arctic or tropic? They only play in temperate. It gets confusing, there's a popular clothing store called the Men's Wearhouse, play-on-words intended Wherehouses and hotells would raisestation raitings, but cost upkeep, you build them if you have lots of cargo and don't want it wasted, otherwise they are a waste of money Station ratings are already controllable by grf Ones that have mechanical features rather than just cosmetic ones that is ![]() Non track station buildings would be cool Maybe another which improves station raitings The first would be priced so that there would be an ideal amount of office buildings depending on how big your company isĪll of those things are possible, you just have to much around in the source codeĪnd the second would be similar in cost to repeated tree planting, just more streamlined That would either reduce operating costs by a fraction, or slowly improve the opinion of the nearest town I think it would be cool to have office buildings that you could build
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